So I moved on and started thinking of the project with all the restrictions in mind. It was important for me from the beginning to create a "stage" for the action, an environment where everything would be happening. I really enjoy interactive pieces, where you can explore the content and the surprise factor is important too. I decided to make all the objects in my "stage" interactive, so that the viewer could create his own arrangements of objects, possibly leading it to absurdity.
I wanted the piece to have a clean look with stylized, vectored shapes, so I started looking for images. It was quite a challenge, because with a set idea in mind I had to find specific images that would fit the perspective and setting of my "stage". In the beginning i had black outlines around the shapes, but later I thought they looked too cartoony, so I got rid of them. The good thing was that I didn't have to worry about resolution.

After I found and vectored the necessary images, I created a still frame in Illustrator to see how the objects were going to be arranged. The I took all of this into Flash...

...and started to learn the robot talk. That's where the battle began.

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