Showing posts with label process. Show all posts
Showing posts with label process. Show all posts

Sunday, November 29, 2009

MX: Process combined.

Click on the links below to get to respective posts.
Brainstorming
3D models
Three directions
Refinements for final direction (sketches)
1
2
Screen grabs of the final
Readings:
1
2
3
4

MX: Website

You can see my website HERE. The detail pictures are not opening up (I apologize), but they come up in place of the main image.


The website is playing off a gallery metaphor, guiding the viewer through a virtual space that resembles a physical gallery wall with works separated in clusters based on the media. The contact information and descriptions are displayed on the main page for two reason. First of all, it literally resembles the gallery show description. It also saves clicks for a user that is in a hurry and does not want to spend time looking for the info. The resume is a simple PDF download and the blog takes you to the process blog with more detailed descriptions.
The frame that the image shows up in allows for multiple image sizes and gives reasonable space for the project description and additional thumbnails. Overall, the website is meant to be simple and easy to navigate to save time and not cause frustration.

MX: Three directions.

The Gallery idea. Here I am using the metaphor of a physical space that displays artwork. The works are organized in clusters according to the category they match. By clicking on the work you can see the work bigger.


Here I am organizing the work in terms of the physical size of the artwork. By using the scroll with a "+" and "-" the user can see works from small to big.


This idea shows the works organized by categories. Each time you click on the category on the right, you get a representative image and by using the arrow you can see more details and works.


Tuesday, November 10, 2009

VA: Posters and cards.

I finally got permission to use the drawings kids made for my research. The drawings are great and I think each kid will be excited to find his drawing among others. The posters show the kids that you don't have to leave anyone out to be happy: everyone can have a little piece of success. The cards show images that I thought were iconic for the value it is representing. The cards are laminated (very cheap) and have a sticker on the back.







Wednesday, November 4, 2009

DS: New letterhead. Yes/No?

Opinions about this are highly appreciated.

Monday, November 2, 2009

VA:Project Ideas.

This is a VERY narrowed down summary of the paper I wrote for today. I overachieved (again!) and wrote a three page paper, single spaced, that is very descriptive and explains what I want to do. If anyone wants to see the paper, let me know.

* * *

When faced with a question of what should be my topic for the degree project, I am forced to think not only about the topic, but the medium I am going to use. Print design, publishing and possibly packaging are areas that I am extremely interested in right now. I am attracted to the way something seemingly virtual like an InDesign file can be come a physical object that people read, fold, explore and interact with. I think print has a lot of potential to become a friendly, recyclable media that is not just something you throw out right away. I don't believe in the sci-fi future where everything is digital and cold.
My current Visual Advocacy project about bullying still has potential for development and becoming my degree project. Bullying leads not only to personal problems and illnesses, but societal issues as well. School shootings for example, are a lot of the times committed by people who experienced verbal and physical abuse for years. What can we do to prevent deadly events when innocent people get killed?
During the course of the project I started to notice that the most successful projects that lead to social change are those that were executed by people with a personal connection to the issue. This is why I look at immigration as a possible topic for the project. Every time I fly back to the US from Moscow, I meet people who just got their permanent residency status and are about to start a new life in a new country. Some know the language, some don't, but there is not a single brochure anywhere that will somehow prepare them. There is almost nothing to guide people who just recently moved to a new country. The only way people can learn about things is through trial and error. The way I am thinking about it now, my system would include a kit of pre-packaged materials with simple and clear information given out at customs or by airport officials. It would have various target audiences, such as teens, families and seniors. I feel that I have sufficient knowledge and experience to help people move through one of the most difficult parts of their lives with less pain and frustration.
Another topic that I am interested in is societal influences on children. Our personality forms in the first 4-5 years of our life. Children are bombarded by all sorts of information that we have never been exposed to before. Following the lead of celebrities, many parents start dressing their kids like grownups. If Tom Cruise's baby girl wears heels, why shouldn't my kid? All this leads to distorted realities and unhealthy perspectives in those forming people.
In this project you can't target the kids: they don't make the decisions. How can you make the parents make the right decision and make them aware of the situation? Can it be a series of environmental graphics? Anti-consumerism ads?

Friday, October 30, 2009

ME: 3D sketches. Candy land.

This is a model I was playing with in class for ME. I was looking at non-linear navigation in a 3D environment. It was fun!


Wednesday, October 28, 2009

Tuesday, October 27, 2009

VA: Bully-free Me.

Contrary to the common belief, childhood bullying is not just a part of development that everyone goes through. For many kids it is a constant pain that often leads to psychological issues and insecurities in adulthood. For this project Bully-free Me, Genia Narinskaya collaborated with local elementary schools to collect data and feedback. She designed a system that will promote mutual appreciation among children ages 8-10. Based on a game-like exchange of cards, the project facilitates a learning experience that teaches such virtues as sharing, standing up and looking out for each other, as well as being friendly and accepting. The cards are also supported by colorful posters that explain what those values are.Bullying is a big problem in every school, but with a little respect and communication it can be made smaller. (630 characters)


Thursday, October 22, 2009

VA: Birth Of A User and Graphic Authorship.

Loads of info for you, Nik.

Birth of a User
Birth of A User by Ellen Lupton
Same reading we had before. I think the most important part in it is the listing of common misconceptions about users (fast digital readers, etc).

Full list -50 best websites 2009
Has the list of websites. If you click on the link, it explains why they are so innovational, friendly, etc. I would go with the most famous one so that people can imagine what we're talking about.

10 websites that will matter in 2009
Not very known websites that compete with the giants of the industry like Hulu.com and just good info about new tendencies and user-oriented design.

A few links to user-friendly websites. Some tips repeat, but each article has valid and pretty clear information.
12 Useful Techniques For Good User Interface Design by Dmitry Fadeev
Good techniques + images to support them.

4 Characteristics of User-Friendly Websites
by Steven Snell
More tips on how to make your website more user-friendly.

User Friendly Website - Practical Tips
More tips.

Secrets of a Good User Interface by Joseph P. Ferrari
A bit tedious, but some information is pretty good and can be mentioned in the presentation.

Most Web 2.0 Users Are Really Just Couch Potatoes by Bruce Nussbaum.
Interesting info about Web 2.0 users. Statistics:
These YouTube and Flickr numbers are even worse than the 1% Rule—for every 100 users of social media, only ten actively participate, and only 1 actually creates something. Back in July, 2006, the ratio of creators to consumers on YouTube was 0.5%. Now it is 0.16%. Many more people are drawn to YouTube to watch than to create.

Graphic Authorship
Authorship in the Digital Age
You’re Not Just a Designer Anymore, or Are You?
This one is about the change of the authorship in the digital age. The first part seems to be the most useful, but I'm giving you the link, b/c it has examples of people in it.

Bruce Mau by Steven Heller
Article about a new type of designer that has a great interview about design authorship.
Here's his website.

What does it really mean to call for a graphic designer to be an author? by Michael Rock
Same reading that we did in class. I'm sure you have your own interpretation of it, but my favorite part is this: "The earliest definitions are not associated with writing per se, but rather denote 'the person who originates or gives existence to anything'. Other usages have authoritarian - even patriarchal - connotations: 'the father of all life', 'any inventor, constructor or founder', 'one who begets' and 'a director, commander, or ruler'.

Doors of Perception 8, Delhi by John Thackara
A post I found that talks about Hilary Cottam, winner of 2005 Design Museum Designer of the Year award. Short post, but good information.
Hillary's website.

The Orphan Works Bill explanation
A video about what it is as well as a short written description. You can see the actual Bill here.
The quote below is essentially what the bill is about in legal terms.
To qualify for this section, a user must (1) perform and document a good faith – but ultimately unsuccessful – search for the owner of the copyright in the work being used prior to such use; (2) provide attribution if the identity, but not location, of the owner is known; and (3) include with the use of the infringing work a symbol, indicating the author was not located, in a manner the Copyright Office will prescribe.

Wednesday, October 21, 2009

ME: Brainstorming ideas.

1.A screen made out of a stack of images.
2.A bulletin board with folders stuck on it. On hover, the folder spits out works
3.Navigation scroll showing different landscapes the work was made in.
4.Diary format. A digital book showing progress over time.
5.A scale that can be moved to show different works like books, 3d, paintings, posters. All works are lined according to their physical size.
6.Works presented like a collection of butterflies with pins
7.Portfolio represented like an physical portfolio bag that you can "dig" into.
8.Portfolio-like a gallery presentation in a physical space that you can zoom on and scroll left, right, up and down.
9. Animation of works falling out from a portfolio that I carry. The user has to pick works up (that's how they see them) and once they're done looking, the work goes back in the bag.
10. The user sees a house and has an option to zoom in. Once they do, an element of spying occurs and they can see the work hanging on the walls by zooming in and out.
11. Works laying around on the desk. You can click a button to organize them or you can do that manually according to your own idea of how they should be.

Tuesday, October 20, 2009

VA: New icon and type styles.



i'm thinking that hand-written type can be more personal than the generic typed out phrases. It poses and issue of legibility though. Not so much for anyone as for the kids, who are my primary audience. Still working on that.

Saturday, October 10, 2009

VA: Edited artifacts for testing.

I set up two interviews in elementary schools in Kansas City, MO and Lenexa, Kansas. I will present these artifacts (5 cards, 5 icon posters and two posters with common rules) and get feedback for Wednesday.



Thursday, October 8, 2009